I make things with 3D programs like Sculptris, ZBrush and sadly, Blender. I also use some 2D tools like PaintDotNet and MyPaint as well as a bunch of random web based utilities (all this stuff will be on the links page on this site). I am not an artist, but I love drawing and having learned a number of complicated things I also make tutorials, mainly for ZBrush. Sculptris doesn't need tutorials, Blender does but it is too hard to make them, they require tons of pictures and video and Blender is going to change by the time the tutorial is finished so there is no point (this is not an exaggeration, they just put out a new version while I was working on this page. The new feature list is nearly incomprehensible except for making smoke and fire or something.). ZBrush however is spectacular, its complex, it uses ideas that other programs do not, and as a result is capable of things that other programs are not. Its also very easy to teach, yes, I said easy. One of the things Im going to try to do with this site is make a complete set of instructions for learning digital sculpting from the ground up. Another thing I am going to try to do is showcase some of the software I like, or use, and explain how I do stuff. I think that tutorials should be something anyone can follow, not just people with a certain level of understanding (within reason). This could cause more advanced users to need to skim over some of what they think of as obvious but will in the long run make it easier for people who are new to this stuff to get it to sink in. One of the problem with many Blender tutorials (and in fact the documentation) is that a lot of it holds the beginner in utter and total contempt. I do not do that, I hold the people who make stuff like that in contempt. This stuff should not be hard but it is. I want to fix that.